sábado, 27 de setembro de 2008
Happy birthday!
I have to begin this post with a shameful fact: I forgot about this blog's birthday. OMFG, what a terrible blogger I am! It's like forgetting the birthday of your children, or something! Well, on the other hand, maybe I just had such a good time here that I never thought, even for a second, that one full year might have already passed, so it came as quite a shock when I saw that my first post was written on the 30th of August, 2007.
(unrelated, just something that made me lol)
One year, it's quite a long time on the internets, isn't it? In a world where new sites and blogs appear everyday just to disappear the next day, I feel kind of proud to have created a placed that endured almost 13 months now and shows no sign of stopping. And I won't stop, as long as I have things to say and people to read them.
Which leads me to the awesome readers I have here. I know this may sound lame, but without you this place wouldn't exist, and I'm serious, because I had another blog, a few years ago, that I stopped working on because I barely had any readers. Fortunately that is not the case with NebachadnezzaR's Place of Awesomeness, thanks to my "blog buddies" Father Krishna, Gnome, Deitrix, Junlee, Funnyman and Blondjon; my friends from PTGamers who ocasionally come by, TGenial, Blackhole69, German and Simbyotic; my heavy metal mate dxvolt and the only visitor who's also a friend in real life, my main man Fredy.
Thanks, guys :)
Now, let's fucking party! The beer's on the house, and so are the cigars and the champagne, so feel free to consume whatever makes you happy :P
segunda-feira, 22 de setembro de 2008
Unleash the force
Sorry for the lack of activity on this blog. Like Father K, gnome and other "blogging friends" of mine, and of ours since we have this sort of blogging community going on here, I've been in a sort of blogging hiatus as of late. It was mostly due to lack of time, now with me entering college and all that, but I have to admit I've been a bit lazy as well. Well, anyway, just some days ago I played and beat Star Wars: The Force Unleashed, and I fucking loved it.
Now, I have to admit, I'm not a huge Star Wars fan. In fact I hardly have any interest in it, and although I've played a lot of SW games it was always for the gameplay alone, because I couldn't care less for the story. Not that there's anything wrong with it, sci-fi just isn't my style, and all that moral bullshit between dark and light sides surely didn't help me like it more. But I digress.
Despite not being a SW geek, pardon me, SW fan, I still had a blast with this game, because it fucking rocks! The story, surprinsingly, is appealing to pretty much everyone since it narrates a sort of self-contained chapter in the SW canon. Of course it has connections to previous and future events in the movies (it's set between episodes III and IV), but it's pretty damn enjoyable just by itself. This is due to a damn great main character. Starkiller is just a fucking cool protagonist and really felt like I could relate to him. The other supporting characters are also interesting, specially Starkiller's droid, Proxy, who's programmed to routinely try to kill him.
Gameplay wise, the game is called force unleashed for a reason. You've never had so much control over that misterious energy. Force lighting is...shocking (lol), force push lets you push enemy soldiers out of your way (into oblivion, if you happen to be on a bridge) and force grip is just...wow. You can pick up almost everything that's on the levels (Tie Fighters included) and trow it into the air or, of course, at enemy soldiers. You can also pick those up and just play around with them, which is pretty entertaining in a sadistic kind of way.
Talking about force grip, I have to mention the technical "holy trinity" of this game: Havok for the physics, Euphoria for the character's animations and finally Digital Molecular Matter for the physical properties of the objects. When you combine the three of them, the result is something to be seen. The soldiers you pick up try to grab on to something (and they get much harder to handle if they succeed), the objects you throw react to the enviromnent and everything you break, breaks in a realistic way, calculated in real-time. Just see some videos to get the full picture, because I could never translate it into words.
Unfortunately I have two major gripes with the techincal aspect of the game. The first is the fact that the debris of the things you destroy disappear after just a few seconds, right in front of your eyes. WTF... Yeah, I know it would demand a hell of a lot of processing power if they stayed there forever, but couldn't they wait til you leave the room to vanish? The second is the bugs. This game feels so unfinished... Why couldn't they push back the release date for one or two months? As it is, sometimes objects react in an erratic way, there's clipping issues and worse, sometimes even your character gets stuck. Once I actually had to restart the game because Starkiller got completely stuck while trying to jump down a hole. Oh, and there's also the loading screens. Ca you believe there is loading screens even when you're just navigating through the menus? How fucked up is that...
Still, in the end this game was just fucking awesome. Essential to every SW fan and definitely recommend for action fans, whether they like George Lucas' work or not. The gameplay is fun and addictive, the story is superb, the music is good (and the voice acting is ace! better than a lot of movies I've seen, actually) and overall it's just a pretty entertaining, if short, game.
Now, I have to admit, I'm not a huge Star Wars fan. In fact I hardly have any interest in it, and although I've played a lot of SW games it was always for the gameplay alone, because I couldn't care less for the story. Not that there's anything wrong with it, sci-fi just isn't my style, and all that moral bullshit between dark and light sides surely didn't help me like it more. But I digress.
Despite not being a SW geek, pardon me, SW fan, I still had a blast with this game, because it fucking rocks! The story, surprinsingly, is appealing to pretty much everyone since it narrates a sort of self-contained chapter in the SW canon. Of course it has connections to previous and future events in the movies (it's set between episodes III and IV), but it's pretty damn enjoyable just by itself. This is due to a damn great main character. Starkiller is just a fucking cool protagonist and really felt like I could relate to him. The other supporting characters are also interesting, specially Starkiller's droid, Proxy, who's programmed to routinely try to kill him.
Gameplay wise, the game is called force unleashed for a reason. You've never had so much control over that misterious energy. Force lighting is...shocking (lol), force push lets you push enemy soldiers out of your way (into oblivion, if you happen to be on a bridge) and force grip is just...wow. You can pick up almost everything that's on the levels (Tie Fighters included) and trow it into the air or, of course, at enemy soldiers. You can also pick those up and just play around with them, which is pretty entertaining in a sadistic kind of way.
Talking about force grip, I have to mention the technical "holy trinity" of this game: Havok for the physics, Euphoria for the character's animations and finally Digital Molecular Matter for the physical properties of the objects. When you combine the three of them, the result is something to be seen. The soldiers you pick up try to grab on to something (and they get much harder to handle if they succeed), the objects you throw react to the enviromnent and everything you break, breaks in a realistic way, calculated in real-time. Just see some videos to get the full picture, because I could never translate it into words.
Unfortunately I have two major gripes with the techincal aspect of the game. The first is the fact that the debris of the things you destroy disappear after just a few seconds, right in front of your eyes. WTF... Yeah, I know it would demand a hell of a lot of processing power if they stayed there forever, but couldn't they wait til you leave the room to vanish? The second is the bugs. This game feels so unfinished... Why couldn't they push back the release date for one or two months? As it is, sometimes objects react in an erratic way, there's clipping issues and worse, sometimes even your character gets stuck. Once I actually had to restart the game because Starkiller got completely stuck while trying to jump down a hole. Oh, and there's also the loading screens. Ca you believe there is loading screens even when you're just navigating through the menus? How fucked up is that...
Still, in the end this game was just fucking awesome. Essential to every SW fan and definitely recommend for action fans, whether they like George Lucas' work or not. The gameplay is fun and addictive, the story is superb, the music is good (and the voice acting is ace! better than a lot of movies I've seen, actually) and overall it's just a pretty entertaining, if short, game.
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